week13
修改路徑
Final_Project(1)
用按鍵1234控制物件的出現消失
#include <stdio.h> ///Input/Output
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * right_arm = NULL;
GLMmodel * left_arm = NULL;
int show[4] ={1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
if( key=='0' ) show[0] = ! show[0];
if( key=='1' ) show[1] = ! show[1];
if( key=='2' ) show[2] = ! show[2];
if( key=='3' ) show[3] = ! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL)
{
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
right_arm = glmReadOBJ("model/right_arm.obj");
left_arm = glmReadOBJ("model/left_arm.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
if(show[0]) glmDraw(head, GLM_MATERIAL);
if(show[1]) glmDraw(body, GLM_MATERIAL);
if(show[2]) glmDraw(right_arm, GLM_MATERIAL);
if(show[3]) glmDraw(left_arm, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(state==GLUT_DOWN)
{
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout,"%f %f\n",&teapotX ,&teapotY);
}
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
Final_Project(2)
用滑鼠控制頭的左右移動
#include <stdio.h> ///Input/Output
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * right_arm = NULL;
GLMmodel * left_arm = NULL;
int show[4] ={1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
if( key=='0' ) show[0] = ! show[0];
if( key=='1' ) show[1] = ! show[1];
if( key=='2' ) show[2] = ! show[2];
if( key=='3' ) show[3] = ! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL)
{
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
right_arm = glmReadOBJ("model/right_arm.obj");
left_arm = glmReadOBJ("model/left_arm.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(show[0]) glmDraw(head, GLM_MATERIAL);
glPopMatrix();
if(show[1]) glmDraw(body, GLM_MATERIAL);
if(show[2]) glmDraw(right_arm, GLM_MATERIAL);
if(show[3]) glmDraw(left_arm, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX = x;
oldY = y;
}
}
void motion(int x, int y)
{
teapotX += (x-oldX)/150.0;
teapotY -= (y-oldY)/150.0;
oldX = x;
oldY = y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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