2023年5月11日 星期四

大吃十三斤Week13


week13

修改路徑


將freeglut拉到Final_Project並複製libfreeglut成libglut32


把.gitigorn修改,把.a.和.lib都註解掉

用github指令備份



Final_Project(1)

用按鍵1234控制物件的出現消失

#include <stdio.h> ///Input/Output
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * right_arm = NULL;
GLMmodel * left_arm = NULL;
int show[4] ={1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
    if( key=='0' ) show[0] = ! show[0];
    if( key=='1' ) show[1] = ! show[1];
    if( key=='2' ) show[2] = ! show[2];
    if( key=='3' ) show[3] = ! show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL)
    {
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        right_arm = glmReadOBJ("model/right_arm.obj");
        left_arm = glmReadOBJ("model/left_arm.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        if(show[0]) glmDraw(head, GLM_MATERIAL);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        if(show[2]) glmDraw(right_arm, GLM_MATERIAL);
        if(show[3]) glmDraw(left_arm, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    if(state==GLUT_DOWN)
    {
        if(fout==NULL) fout = fopen("file4.txt", "w");

        fprintf(fout,"%f %f\n",&teapotX ,&teapotY);
    }
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week13");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}
Final_Project(2)

用滑鼠控制頭的左右移動

#include <stdio.h> ///Input/Output
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * right_arm = NULL;
GLMmodel * left_arm = NULL;
int show[4] ={1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
    if( key=='0' ) show[0] = ! show[0];
    if( key=='1' ) show[1] = ! show[1];
    if( key=='2' ) show[2] = ! show[2];
    if( key=='3' ) show[3] = ! show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL)
    {
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        right_arm = glmReadOBJ("model/right_arm.obj");
        left_arm = glmReadOBJ("model/left_arm.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        glPushMatrix();
            glTranslatef(teapotX,teapotY,0);
            if(show[0]) glmDraw(head, GLM_MATERIAL);
        glPopMatrix();
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        if(show[2]) glmDraw(right_arm, GLM_MATERIAL);
        if(show[3]) glmDraw(left_arm, GLM_MATERIAL);
    glPopMatrix();

    glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        oldX = x;
        oldY = y;
    }
}
void motion(int x, int y)
{
    teapotX += (x-oldX)/150.0;
    teapotY -= (y-oldY)/150.0;
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week13");
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}





















沒有留言:

張貼留言