step1
開啟Git Bash
cd desktop 到桌面
git clone http://github.com/mian9116/2022graphicsb
cd 2022graphicsb
start . 開啟檔案總管
step1-2
新的專案名為week14-1_timer
#include <GL/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMainLoop();
}
step1-3
開啟新的專案
命名為week14-2_timer_play
修改程式碼,讓茶壺每隔幾秒旋轉90度
#include <GL/glut.h>
float angle=0;
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle+=90;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
step1-4
再修改程式碼,使茶壺在按下按鍵後持續旋轉
#include <GL/glut.h>
float angle=0;
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle+=90;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutKeyboardFunc(keyboard);
//glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
開新專案
命名為week14-3_timer_alpha_interpolate
可以使茶壺用滑鼠控制到想要的位子,在按空白建使茶壺可以旋轉至指定位子
#include <GL/glut.h>
float angle = 0,newAngle = 0,oldAngle = 0;
float oldX = 0;
void timer(int t)
{
if (t<100) glutTimerFunc(33, timer, t+1);
float alpha = t/100.0;
angle = alpha*newAngle + (1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
void mouse(int button, int state,int x,int y)
{
if(state==GLUT_DOWN) oldAngle = angle;
if(state==GLUT_UP) newAngle = angle;
oldX = x;
glutPostRedisplay();
}
void motion(int x,int y)
{
angle += x-oldX;
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
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