2023年5月18日 星期四

week14 UC

 step1

開啟Git Bash

cd desktop 到桌面
git clone  http://github.com/mian9116/2022graphicsb 
cd 2022graphicsb 
start . 開啟檔案總管

step1-2
新的專案名為week14-1_timer


#include <GL/glut.h>
void display()

{
    glutSolidTeapot(0.3);

    glutSwapBuffers();
}

int main(int argc,char** argv)

{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week14");

    glutDisplayFunc(display);

    glutMainLoop();

}
step1-3
開啟新的專案
命名為week14-2_timer_play
修改程式碼,讓茶壺每隔幾秒旋轉90度


#include <GL/glut.h>
float angle=0;
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle+=90;
    glutPostRedisplay();
}

void display()

{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,0,1);
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

int main(int argc,char** argv)

{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week14");

    glutTimerFunc(3000,timer,0);

    glutDisplayFunc(display);

    glutMainLoop();

}
step1-4
再修改程式碼,使茶壺在按下按鍵後持續旋轉


#include <GL/glut.h>
float angle=0;
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle+=90;
    glutPostRedisplay();
}

void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}

void display()

{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

int main(int argc,char** argv)

{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week14");

    glutKeyboardFunc(keyboard);
    //glutTimerFunc(3000,timer,0);

    glutDisplayFunc(display);

    glutMainLoop();

}
step02-1
使用excel,利用公式算出要的數值


開新專案
命名為week14-3_timer_alpha_interpolate
可以使茶壺用滑鼠控制到想要的位子,在按空白建使茶壺可以旋轉至指定位子












#include <GL/glut.h>
float angle = 0,newAngle = 0,oldAngle = 0;
float oldX = 0;
void timer(int t)
{
    if (t<100) glutTimerFunc(33, timer, t+1);
    float alpha = t/100.0;
    angle = alpha*newAngle + (1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
     glutTimerFunc(0, timer, 0);
}
void mouse(int button, int state,int x,int y)
{
    if(state==GLUT_DOWN) oldAngle = angle;
    if(state==GLUT_UP) newAngle = angle;
    oldX = x;
    glutPostRedisplay();
}
void motion(int x,int y)
{
    angle += x-oldX;
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000, timer, 0);
    glutDisplayFunc(display);

    glutMainLoop();
}

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