2023年5月18日 星期四

Week14,toto

 Week14

step 01-1

1.上課前先安裝好git避免當機

-cd desktop 到桌面

-git clone 網址

-cd 2023graphicsb

-start . 開啟檔案總管



2.在專案中,開心的GLUT專案,命名為week14-1_timer 專案

-先把桌面的freeglut設定好

-開心專案


先打好10行GLUT程式,會出現茶壺

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH)
    glutCreateWindow("week14");
    
    glutDisplayFunc();
    
    glutMainLoop();
}


執行時,茶壺會隨著90度旋轉
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle += 90;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glRotatef(angle,0,0,3);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH)
    glutCreateWindow("week14");
    
    glutTimerFunc(3000,timer,0);
    glutDisplayFunc();
    
    glutMainLoop();
}



開心檔案,命名為week14-2_timer_play

step 01-2
可以利用鍵盤控制茶壺的旋轉
#include <GL/glut.h>
float angle = 0; 
void timer(int t) 
{
    glutTimerFunc(33, timer, t+1); 
    angle += 3
    glutPostRedisplay(); 
}
void keyboard(unsigned char key, int x, int y)  
{
     glutTimerFunc(0, timer, 0); 
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix(); 
        glRotatef(angle, 0, 0, 1); 
        glutSolidTeapot( 0.3 );
    glPopMatrix(); 
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutKeyboardFunc(keyboard); 
    ///glutTimerFunc(3000, timer, 0); 
    glutDisplayFunc(display);

    glutMainLoop();
}


step02-1
創一個excel,利用公式算出要的數值


把現在的程式先git備份起來


開心專案,命名為week14-3_timer_alpha_interpolate


撰寫程式碼,可以使茶壺用滑鼠控制到想要的位子,在按空白建使茶壺可以旋轉至指定位子
#include <GL/glut.h>
float angle = 0,newAngle = 0,oldAngle = 0;
float oldX = 0;
void timer(int t)
{
    if (t<100) glutTimerFunc(33, timer, t+1);
    float alpha = t/100.0;
    angle = alpha*newAngle + (1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
     glutTimerFunc(0, timer, 0);
}
void mouse(int button, int state,int x,int y)
{
    if(state==GLUT_DOWN) oldAngle = angle;
    if(state==GLUT_UP) newAngle = angle;
    oldX = x;
    glutPostRedisplay();
}
void motion(int x,int y)
{
    angle += x-oldX;
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000, timer, 0);
    glutDisplayFunc(display);

    glutMainLoop();
}



再一次推送上git


step03-1




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