Week14
step 01-1
1.上課前先安裝好git避免當機
-cd desktop 到桌面
-git clone 網址
-cd 2023graphicsb
-start . 開啟檔案總管
2.在專案中,開心的GLUT專案,命名為week14-1_timer 專案
-先把桌面的freeglut設定好
-開心專案
先打好10行GLUT程式,會出現茶壺
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH)
glutCreateWindow("week14");
glutDisplayFunc();
glutMainLoop();
}
執行時,茶壺會隨著90度旋轉
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle += 90;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRotatef(angle,0,0,3);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH)
glutCreateWindow("week14");
glutTimerFunc(3000,timer,0);
glutDisplayFunc();
glutMainLoop();
}
開心檔案,命名為week14-2_timer_play
step 01-2
可以利用鍵盤控制茶壺的旋轉
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(33, timer, t+1);
angle += 3;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
創一個excel,利用公式算出要的數值
把現在的程式先git備份起來
開心專案,命名為week14-3_timer_alpha_interpolate
撰寫程式碼,可以使茶壺用滑鼠控制到想要的位子,在按空白建使茶壺可以旋轉至指定位子
#include <GL/glut.h>
float angle = 0,newAngle = 0,oldAngle = 0;
float oldX = 0;
void timer(int t)
{
if (t<100) glutTimerFunc(33, timer, t+1);
float alpha = t/100.0;
angle = alpha*newAngle + (1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
void mouse(int button, int state,int x,int y)
{
if(state==GLUT_DOWN) oldAngle = angle;
if(state==GLUT_UP) newAngle = angle;
oldX = x;
glutPostRedisplay();
}
void motion(int x,int y)
{
angle += x-oldX;
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
再一次推送上git
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