2023年6月1日 星期四

week16 UC

 step 01-1

使用滑鼠可拖曳改變圖形的轉向







#include <GL/glut.h>
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y)
{
    oldX=x;
    oldY=y;
}
void motion(int x, int y)
{
    angle += x - oldX;
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

int main(int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);

    glutMainLoop();
}

step01-2
可增加圖形顏色及背景顏色











#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);

    glBegin(GL_POLYGON);
        glVertex2f(0.5, 0.5);
        glVertex2f(-0.5, 0.5);
        glVertex2f(-0.5, -0.5);
        glVertex2f(0.5, -0.5);
    glEnd();

    glColor3f(0,1,0);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}

int main(int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);

    glutMainLoop();
}
step01-3
可使用滑鼠拖曳圖案













#include <GL/glut.h>
float teapotX = 0, teapotY = 0;
void motion(int x, int y) {
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    glutPostRedisplay();
}
void display() {
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX, teapotY, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);
    glutMotionFunc(motion);

    glutMainLoop();
}
step01-4
用滑鼠可拖曳轉向圖案













#include <GL/glut.h>
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y) {
    oldX = x;
    oldY = y;
}
void motion(int x, int y) {
    
    angle += x - oldX;
    oldX = x;
    glutPostRedisplay();
}
void display() {
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);

    glutMainLoop();
}
step01-5
用滑鼠拖曳可移動圖案,左邊會記錄













    #include <stdio.h>
#include <GL/glut.h>
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y) {
    oldX = x;
    oldY = y;
}
void motion(int x, int y) {
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    angle += x - oldX;
    oldX = x;
    glutPostRedisplay();
    printf("  glTranslatef( %.2f, %.2f, 0 ); \n", teapotX, teapotY );
}
void display() {
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1);
        //glRotatef(angle, 0, 0, 1);
        glTranslatef(teapotX, teapotY, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();

    glColor3f(0,1,0);
    glutSolidTeapot( 0.02 );
    glutSwapBuffers();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);

    glutMainLoop();
}
step01-6
可記錄用滑鼠拖曳後轉向的角度及方位













#include <stdio.h>
#include <GL/glut.h>
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y) {
    oldX = x;
    oldY = y;
}
void motion(int x, int y) {
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    angle += x - oldX;
    oldX = x;
    glutPostRedisplay();
    printf("  glTranslatef( %.2f, %.2f, 0 ); \n", teapotX, teapotY );
}
void display() {
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1);
        //glTranslatef( 0.42, -0.06, 0 );
        glRotatef(angle, 0, 0, 1);
        glTranslatef( 0.42, -0.06, 0 );//glTranslatef(teapotX, teapotY, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();

    glColor3f(0,1,0);
    glutSolidTeapot( 0.02 );
    glutSwapBuffers();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);

    glutMainLoop();
}
step01-7
轉動軸不同













#include <GL/glut.h>
#include <stdio.h>
float teapotX=0, teapotY=0, angle=0, oldX=0, oldY=0;
void mouse(int botton, int state, int x, int y){
    oldX = x;
    oldY = y;
}
void motion(int x, int y) {
    teapotX = (x-150) / 150.0;
    teapotY = (150-y) / 150.0;
    angle += x-oldX;
    oldX = x;
    glutPostRedisplay();
    printf("  gltranslatef( %.2f, %.2f, 0);\n", teapotX, teapotY);
}

void display() {
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
        glColor3f(1,1,1);

        glTranslatef(-0.420 , +0.047 , 0 );
        glRotatef(angle, 0, 0, 1);
        glTranslatef(0.420 , -0.047 , 0 );
        //glTranslatef(teapotX, teapotY, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();

    glColor3f(0,1,0);
    glutSolidTeapot( 0.01 );

    glutSwapBuffers();
}

int main(int argc, char** argv)

{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);
    glutMainLoop();
}
step02-1
剛彈模型
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * gundam = NULL;
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y) {
    oldX = x;
    oldY = y;
}
void motion(int x, int y) {
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    angle += x - oldX;
    oldX = x;
    glutPostRedisplay();
    printf("  glTranslatef( %.2f, %.2f, 0 ); \n", teapotX, teapotY );
}
void display() {
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
        glColor3f(1,0,0);
        glScalef(0.04, 0.04, 0.04);
        glmDraw(gundam, GLM_MATERIAL);
    glPopMatrix();

    glColor3f(0,1,0);
    glutSolidTeapot( 0.02 );

    glutSwapBuffers();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16");

    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);

    gundam = glmReadOBJ("model/Gundam.obj");

    glutMainLoop();
}


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