week16總複習
旋轉茶壺
剛蛋
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期末作業:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparm = NULL;
GLMmodel * downarm = NULL;
GLMmodel * cap = NULL;
GLMmodel * eye = NULL;
GLMmodel * nose = NULL;
GLMmodel * downleg = NULL;
GLMmodel * upleg = NULL;
int show[7] = {1,1,1,1,1,1,1};
int ID = 6;
float teapotX =0, teapotY = 0;
float angle[20] = {};
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key, int x,int y) {
if(key=='0') ID = 0;
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparm = glmReadOBJ("model/uparm.obj");
downarm = glmReadOBJ("model/downarm.obj");
cap = glmReadOBJ("model/cap.obj");
eye = glmReadOBJ("model/eye.obj");
nose = glmReadOBJ("model/nose.obj");
}
glPushMatrix();
glScalef(0.2, 0.2, 0.2);
glPushMatrix();
///glTranslatef(teapotX, teapotY, 0);
glColor3f(1, 1, 1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
glPopMatrix();
if (ID == 1) glColor3f(1, 0, 0);
else glColor3f(1, 1, 1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.360000, +0.360000, 0);
glRotatef(angle[2], 0, 0, 1);
glTranslatef(1.360000, -0.360000, 0);
if (ID == 2) glColor3f(1, 0, 0);
else glColor3f(1, 1, 1);
if (show[2]) glmDraw(uparm, GLM_MATERIAL);
glPopMatrix();
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
if (ID == 3) glColor3f(1, 0, 0);
else glColor3f(1, 1, 1);
if (show[3]) glmDraw(downarm, GLM_MATERIAL);
glPopMatrix();
glPushMatrix();
if (ID == 4) glColor3f(1, 0, 0);
else glColor3f(1, 0, 0);
if (show[4]) glmDraw(cap, GLM_MATERIAL);
glPopMatrix();
glPushMatrix();
if (ID == 5) glColor3f(0, 0, 0);
else glColor3f(0, 0, 0);
if (show[5]) glmDraw(eye, GLM_MATERIAL);
glPopMatrix();
glPushMatrix();
if (ID == 6) glColor3f(0, 0, 1);
else glColor3f(0, 0, 1);
if (show[6]) glmDraw(nose, GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot( 0.02 );
glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX = x;
oldY = y;
}
}
void motion(int x, int y){
teapotX = (x-oldX)/150.0;
teapotY = (y-oldY)/150.0;
angle+=x-oldX;
angle+=x-oldX;
printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
angle[ID] += x-oldX;
oldX = x;
oldY = y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}



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