week06
step01-1
開新檔案
week06-1_TRT_robot02_teapot
刪除原來的程式
打開上週的程式week05-2並貼上
改成
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.45, 0, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
把茶壺掛上去
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();
glTranslatef(0.5, 0.5, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.45, 0, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step02-1
新增 week06-2_TRT_robot3_hierarchy 專案
刪除原本的程式碼
用上週的week05-2
改成
#include <GL/glut.h>
float angle =0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();
///glTranslatef(0.5, 0.5, 0);
///glRotatef(angle, 0, 0, 1);
///glTranslatef(0.45, 0, 0);
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
改變旋轉軸和旋轉
#include <GL/glut.h>
float angle =0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();
///glTranslatef(0.5, 0.5, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
改變掛的位置
#include <GL/glut.h>
float angle =0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
增加一個方塊並掛在一起
#include <GL/glut.h>
float angle =0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step02-3
新增專案 week06-3_TRT_robot4_arm_hand_right_left
複製 week06-2程式
增加一個手臂
#include <GL/glut.h>
float angle =0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();///右邊的
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();///上手臂
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();///上手臂
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-1
新增一個專案 week06-4_TRT_robot5_mouse_motion_angle
刪除程式碼
貼上week06-3程式碼
改變左手臂旋轉角度並且用滑鼠控制手臂
#include <GL/glut.h>
float angle =0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01 ,30, 30);///小球做中心點參考
glPushMatrix();///右邊的
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();///上手臂
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的
glTranslatef(-0.25, 0, 0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();///上手臂
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++;
}
void motion(int x, int y)
{
angle = x;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-2
https://jsyeh.org/gl 練習









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