WEEK06
week06-1 TRT_robot2_teapot
先複製上周week05-2的程式貼上拿來改,display()改成茶壺
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.45,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers( );
angle++;
}
int main(int argc, char *argv[ ])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop( );
}
week06-2 TRT_robot3_hierarchy
複製上個程式來修改#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30);
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
myCube();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
angle++;
}
int main(int argc, char *argv[ ])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop( );
}
week06-3 TRT_robot4_arm_hand_right_left
複製上個程式修改成雙臂
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30);
glPushMatrix();///右邊的
glTranslatef(0.25,0,0);///(3)決定掛在哪裡
glRotatef(angle,0,0,1);///(2)
glTranslatef(0.25,0,0);///(1)
myCube();
glPushMatrix();
glTranslatef(0.25,0,0);///(3)決定掛在哪裡
glRotatef(angle,0,0,1);///(2)
glTranslatef(0.25,0,0);///(1)
myCube();
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的
glTranslatef(-0.25,0,0);///(3)決定掛在哪裡
glRotatef(angle,0,0,1);///(2)
glTranslatef(-0.25,0,0);///(1)
myCube();
glPushMatrix();
glTranslatef(-0.25,0,0);///(3)決定掛在哪裡
glRotatef(angle,0,0,1);///(2)
glTranslatef(-0.25,0,0);///(1)
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
angle++;
}
int main(int argc, char *argv[ ])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop( );
}
week06-4 TRT_robot4_mouse_motion_angle
拿上個程式來用
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30);
glPushMatrix();///右邊的
glTranslatef(0.25,0,0);///(3)決定掛在哪裡
glRotatef(angle,0,0,1);///(2)
glTranslatef(0.25,0,0);///(1)
myCube();
glPushMatrix();
glTranslatef(0.25,0,0);///(3)決定掛在哪裡
glRotatef(angle,0,0,1);///(2)
glTranslatef(0.25,0,0);///(1)
myCube();
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的
glTranslatef(-0.25,0,0);///(3)決定掛在哪裡
glRotatef(-angle,0,0,1);///(2)
glTranslatef(-0.25,0,0);///(1)
myCube();
glPushMatrix();
glTranslatef(-0.25,0,0);///(3)決定掛在哪裡
glRotatef(-angle,0,0,1);///(2)
glTranslatef(-0.25,0,0);///(1)
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
///angle++; ///把這註解掉
}
void motion(int x,int y)
{///新加的mouse motion
angle = x;
}
int main(int argc, char *argv[ ])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week06");
glutMotionFunc(motion);///新加的mouse motion
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop( );
}




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