TRT對特定軸轉動
一樣 https://jsyeh.org/3dcg10/
下載 windows 跟 data
開啟Transformation
移動物體{ 物體旋轉{ 物體大小{ 物體{ 車子
}
} } } TRT_rotate_translate
#include <GL/glut.h>float angle=0;void display(){ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0); glPushMatrix(); glTranslatef(0.8,0,0); glRotatef(angle,0,0,1); glutSolidTeapot(0.3); glPopMatrix();
glColor3f(1,0,0); glPushMatrix(); glRotatef(angle,0,0,1); glTranslatef(0.8,0,0); glutSolidTeapot(0.3); glPopMatrix();
glutSwapBuffers(); angle++;}int main(int argc,char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display); glutIdleFunc(display); glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glPushMatrix();
glTranslatef(0.8,0,0);
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glColor3f(1,0,0);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.8,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
opengl_TRT
打開 OpenGL
先畫一個小人 跟 手臂案住 程式碼 可以移動將手臂移到正中心 再把轉動加上去最後 把移動加上去 讓旋轉的手臂 放在肩膀上考試題目#include <GL/glut.h>
float angle = 0;void myCube(){ glPushMatrix(); glScalef(0.5,0.2,0.2); glutSolidCube(1); glPopMatrix();}void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(1);
glPushMatrix(); glTranslatef(0.5,0.5,0); glRotatef(angle,0,0,1); glTranslatef(0.25,0,0); glColor3f(0,1,0); myCube(); glPopMatrix();
glPushMatrix(); glTranslatef(-0.5,0.5,0); glRotatef(angle,0,0,1); glTranslatef(0.25,0,0); glColor3f(0,1,0); myCube(); glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
考試題目
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,1,0);
myCube();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,1,0);
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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